I’m a computer science student specializing in VR development with Unity3D, driven by a singular goal: to build immersive training simulations that bridge the gap between virtual practice and real-world competency. My focus is on developing VR solutions for businesses—particularly simulations for heavy machinery operation, technical training, safety procedures, and complex skill development where traditional training methods are costly, dangerous, or logistically impractical.
Why VR Simulation?
I don’t just develop VR experiences—I prove they work through personal experimentation. Over 100 consecutive days, I documented my journey learning table tennis entirely through Eleven Table Tennis VR on the Meta Quest 3. I tracked my ELO ranking from day one through day 100, recording daily practice sessions across YouTube Shorts, Instagram, and TikTok. The results were remarkable: my in-game ranking improved significantly, and when I transitioned to playing physical table tennis, the skills transferred directly to real life. I reached a professional level of competency without touching a physical paddle during those 100 days.
This wasn’t just a gaming achievement—it was proof of concept. VR training works. Muscle memory, reaction time, spatial awareness, and strategic thinking developed in virtual reality translated seamlessly to the physical world. This firsthand experience fundamentally shapes my development philosophy: VR simulations aren’t just immersive—they’re effective training tools that can prepare people for real-world scenarios without the risks, costs, or logistical challenges of traditional methods.
My Approach: Mastering the Full Pipeline
What sets me apart is my commitment to understanding how different tools and systems integrate into cohesive workflows. I don’t just use software—I learn how it communicates with other tools, where compatibility issues arise, and how to troubleshoot when pipelines break. My projects span multiple domains deliberately:
VR Development: I’ve built a VR Harmonica Simulator for Meta Quest 3, navigating the entire pipeline from Blender asset creation to Unity development to Android .apk deployment on SideQuest. I learned to manage MIDI-based C# scripting, optimize performance for mobile VR, implement physics-based interactions with precise collider placement, and handle real-time audio synthesis—all while maintaining the 90fps standard required for comfortable VR experiences.
3D Asset Pipeline: My Blender work goes beyond creating animations—it’s about understanding how models, textures, materials, and shaders move between software ecosystems. Working with .fbx imports, PBR shader workflows, UV mapping, and lighting systems has given me the technical literacy to troubleshoot asset integration issues and communicate effectively with 3D artists. I know what happens under the hood when a model doesn’t import correctly or materials break in Unity.
Audio Production: Through MuseScore transcription, Logic Pro DAW editing, and PianoVFX visualization, I’ve built complete music production pipelines that move seamlessly between macOS and Windows environments. I understand MIDI data structures, file format compatibility, cross-platform workflows, and how to synchronize audio with visual elements—skills that directly translate to implementing spatial audio and interactive soundscapes in VR.
Documentation & Iteration: My multiple 100-day challenges (piano practice, table tennis training) demonstrate not just technical skills but the discipline of consistent documentation, progress tracking, and incremental improvement. These same principles drive my development process: iterative testing, user feedback integration, and systematic problem-solving.
What I Bring to VR Simulation Development
Employers hiring for VR simulation roles need developers who understand more than just Unity scripting. They need people who:
- Grasp the full 3D asset pipeline and can optimize for real-time performance
- Understand how physics, audio, and interaction design create believable experiences
- Can troubleshoot cross-platform compatibility and deployment issues
- Recognize what makes training simulations effective from a user experience perspective
- Have genuine passion for VR backed by hands-on experience as both developer and user
I’m not building games—I’m building tools that develop real human capability. Whether it’s training forklift operators, teaching equipment maintenance, or simulating dangerous procedures, I understand that effective VR simulation requires technical excellence across multiple domains and a deep appreciation for how virtual experiences translate to real-world performance.
This portfolio showcases my technical breadth, but more importantly, it demonstrates my ability to learn new tools quickly, integrate complex systems, and solve problems systematically—exactly what’s required to build professional VR training solutions that genuinely work.